Sunday, March 29, 2009

Had a bit of an epiphany the other night. Why am I bothering making The Damned a single game? If I could split it into 3 parts for each level I could not only stretch the levels out longer, maximise my advertising $$$, I could also get some positive/negative feedback from kiddies and generate some interest for the sequels. Smaller file size, hence a shorter loading time.

I'll rework the levels into say, a 10 level survival challenges with a boss at the end. It'll fit much more into the category of a Flash game that way. Short and addictive. I think seeing responses to the game will help inspire the other team members too, motivation is a sneaky devil; always hard to keep a hold of.

Just waiting on some work from a couple of peeps, after which things will really get moving.

Other news:
The point+c*lick adventure I'm working on in the sidelines is coming along well, I've kind of 'invented' a neat way to get extra detail within each image, well I say invented but really all it is is fiddling around with the layer blends. Does wonders for adding creepy little shadows and other particulars. I've been having some horrific dreams from my mind constantly brewing up nasty imagery of decapitated heads and such- you can't work on something like that day and night without it entering your head when you close your eyes. To be expected I guess.

If this point+click thing kicks off some interest I could quite happily continue with this medium. I actually used to be something of a writer (books and writing them being my second love next to video-games). It would be great to flesh-out some of my old horror stories within the Flash medium.
The synopsis for particular story goes something like this;
You wake up in a makeshift operating theater in an old Edwardian mansion with complete memory loss. After discovering another 'prisoner' in the same room you are told that you are to become victim of someone simply called 'The Doctor'- a lunatic ex-surgeon killer who spends all his time with his own sick and twisted form of butchery, vivisecting captured humans with the body parts of animals. During your attempt to escape you meet several characters, including 'The Doctor' himself. Within the arcane house lies a terrible and dark secret that will shake you to the very core of your sanity.

It's a juicy story, I'm sure you're gonna like it.....:-) Watch this space, I will continue to post the ingame shots as they are produced.

Friday, March 6, 2009

pics


















few pics of a little project I'm conjuring up whilst recoding The Damned.
point+c*lick adventure with a slight rpg twist. Graphics are being done with Google Sketchup for the scene reference plus a Photoshop touch-up.

Wednesday, February 11, 2009

Few screenies and a bit of a demo..


Ok time for you chaps to have a quick peek under the hood of the upcoming rewrite. A tiny demo of a couple of enemies and not much else.


CHECK IT OUT HERE!


As you can see, it has a few bugs. Gun/Hand models are in the works, but the reload and gunChange functions are active. As for graphics- custom CS models with original animations to come. No death-scenes in yet. Planning to fix some of the lag when it becomes particle-intensive.



p.s. (shoot his trail, that's the weak point)

Tuesday, February 3, 2009

It's back in the works..AGAIN!!

OK, so I finally got my ass in gear and have recovered enough from the pain and antagonism related to the development history of the game to come and finish it off. Yes, I'm talking about "The Damned".
Got myself a good sound guy this time, too early to anticipate anything miraculous and God knows I've let people down/been let down in the past many a time, but fingers crossed he seems to know his stuff.

I had MAJOR issues trying to get my head around Mouse events- which I'm pretty sure a lot of other coders also have- but thanks to Senocular and some of the guys over at FlashKit I'm pretty sure I've earned my Cub Scout badge for it all by now. Yup, the AS3 rewrite has been in session for a little while in fact and I'm not tooting my own horn but it's looking mighty fine so far- you might even say it's unlike anything else out there done is AS3.

So why have I not posted a demo? Just to keep everyone (all 2 of you) in suspense I suppose. Members of the development team and the kiddies who were really keen to see the game done have been sent links- hey ask nicely and you might get on the list!

Sneak Peek;